top of page

Topos Life: Paco's ADventure

Project Group:

Programmers:
  Ricardo Pérez Cortés (I)
  Ernest E. Zalitis
Artists:
  Sonia Tornè
  Alice Martínez

Sounds and music:
  Julio Ponce
  Sara Cáceres
  Nico Franza
  Yuliya protasova
  Santiago Nakakawa
  Oscar Olmo

Description:

Project made on Unity 48 hours for the "Global gamejam 2023"
Doom & minecraft inspired maze runner where you have to dig for vegetables while a farmer tries to kill you, with procedural maces that are procedurally generated each game.

Links:

Project role:

Game designer, Gameplay Programmer, Shader programmer

8f9810be-a97b-44d9-b246-7a1658e9cad5.jpeg
e2136dcc-5858-4605-b587-a53501398b6a.png
adfcfbf4-9aec-461c-9eda-52724b0903bf.jpeg
eab6852b-fdf9-4967-9aab-14477dbe1ef8.jpeg
PinkGoo(EN)

PINK GOO

Project Group:

Ricardo Pérez Cortés (I)      -  Lead Programmer 
Marcos Aguado                      -  Programmer

David Acevedo  -  CTO, level designer, 3D artist.
Juan Fernando Paniagua  -  CTO, level designer, 3D artist
.

Maria Acevedo  - CEO, Marketing

Alberto Velasco - Marketing

Ricardo Hortigüela - Concept artist
Aitana Pérez Cortés - Texturizer

Project role:

Game designer, Multiplayer Programmer, Gameplay Programmer, Shader programmer, VFX developer

Description:

Innovative Party Game that combines virtual reality and mobile phones.
 

Here everyone is your enemy! Or not?

 

Jump, scream or dance getting into the skin of giant creatures that burn and destroy everything or define your strategy by manning ships.

​

Proyect Developed in Unreal Engine

Links:

-Proyect Page

​

SagitARIUS VR PROTOTYPE

Project Group:

Ricardo Pérez Cortés (I)      -  Lead Programmer 
Sergio Eslava                          -   Programmer, Designer

David Acevedo  -  CTO, level designer, 3D artist.
Juan Fernando Paniagua  -  CTO, level designer, 3D artist
.

Maria Aceved  - CEO, Marketing

Description:

Wave VR shooter prototype developed at Prexenz reusing assets from Temple of Diana project.
Enemies spawn on waves and try to steal from the player. The player has to protect the object, defeating the enemies with a bow.

Project cancelled due to their lenght and COVID. 

Project role:

Gameplay Programmer, Shader Programmer, Internal Tool Creation

TeMple Of DIANA

Project Group:

Ricardo Pérez Cortés (I)      -  Programmer 
Sergio Eslava                          -   Programmer

David Acevedo  -  CTO, level designer, 3D artist.
Juan Fernando Paniagua  -  CTO, level designer, 3D artist
.

Maria Aceved  - CEO, Marketing

Project role:

Gameplay Programmer, Shader Programmer, Internal Tool Creation

Description:

This historical recreation of the Temple of Diana with location in Mérida consists of an interactive and immersive visualization of the famous Roman monument. The user can enter through the virtual reality equipment to see what the temple was like in its period of maximum splendor, physically move through the environment and interact with the objects of the time.

You can also listen to an audio guide that provides information about the temple and its elements.

​

Project Developed on Unreal Engine

Links:

-Proyect Page

​

Diana1.png
Diana3.png
Diana2.png
Diana4.png
TempleOfDiana(En)

SOCCAR

Project Group:

Ricardo Pérez Cortés (I)        -  One man army

Description:

Soccar is a game designed and developed during 5 months in collaboration with the european project SaveIt within the UAM.

​

It is a 3rd person, physics based, AI driven game where the player controls one car (the rest are controlled by the AI) and the objetive is to score more points than the rival team by pushing a ball to the goal.

​

It is developed to interact with the database of the project so each user (presumably kids under the SaveIt project) will get different and more powerful teams, with points spent by them that are given by the teacher (by behaviour or califications).

​

It is developed to be played mainly in the web-browser and it can be played by controller.

​

SoccarMenu.png
SoccarSelection.png
SoccarPlay.png
SoccarTutorial.png

Links:

-Soccar web-page(currently down).

​

-Soccar executable

​

(Soccar sources cannot be probided as rights for this game belongs to the "Universidad Autónoma de Madrid " AIDA department)

​

Project made only by myshelf. Programming, management, modeling, design, AI, physics, (majority of models and textures and every sound effect were extracted from the unity asset store or free royalty websites, check the credits for more info). 

Project role:

SOCCAR (EN)

RIP:RAINBOW INFESTATION PARADISE

Project Group:

Project role:

Ricardo Pérez Cortés (I)        -  Programmer

Juan Luis Verbena                -  Programmer

Enrique Redondo González -  Artist

Cristian Fernández               -  Level designer

Programmer

Description:

Rainbow infection paradise is a game designed and created in the Unity Global Gamejam 2018 in 48 hours.

It is an hability focus arcade game where you have to control a croud of infected people and survive while infecting others for the most amount of time posible.

​

Later it was ported to android by me.

​

Links:

screenshot3_2.png
screenshot1_112.png
sin_titulo_10.png
RIP (EN)

Cat Petter

Project Group:

Project role:

Ricardo Pérez Cortés (I)        -  Everything

Project made only by myshelf. Programming, managing, desing and asset creation.

Descripción:

Cat Petter is a minigame made in 12 hours while on 2018 GiftJam.

​

It is a minigame that takes the concept of the "iddle game" type like Cookie clicker. The objetive is to pet the cats enough so you can puchase upgrades that allow you to pet the cats faster.

​

This game was developed for Android using Unity3D.​

CatPetterBasic.png
CatPetterShop.png

Links:

CATPETTER (EN)
SRAS (EN)

SRAS : Space Robot Ambassador Simulator

Project Group:

Ricardo Pérez Cortés (I)      -  Lead programmer, project manager.

David Pedro Chico García  -  Main artist, level designer.

Project role:

Lead programmer and project manager

Description:

SRAS is a platform/puzzle game made in Unity 3D where you incarnate the body of a "space robot ambassador" where you travel different levels collecting body parts and increasing your skills so you can reach the end.

Each body part give's you different skills neded to finish the levels: feet allows you to walk, jetpack parts give's you a small boost while jumping and allows you to leave the planet you are standing on, left arm allows you to shoot enemies and right arm allows you to press buttons.

The project was planned to have 3 levels + tutorial + boss level. But it was shortened to tutorial +1 level due to the level designer unavailability.

​

​

Project developed while in the UAM videogame subject.

Links:

MenuSRAS.png
SRASshoot.png
SRAS extrange level.png
SRASspace.png
bottom of page