
Topos Life: Paco's ADventure
Project Group:
Programmers:
Ricardo Pérez Cortés (I)
Ernest E. Zalitis
Artists:
Sonia Tornè
Alice Martínez
Sounds and music:
Julio Ponce
Sara Cáceres
Nico Franza
Yuliya protasova
Santiago Nakakawa
Oscar Olmo
Description:
Project made on Unity 48 hours for the "Global gamejam 2023"
Doom & minecraft inspired maze runner where you have to dig for vegetables while a farmer tries to kill you, with procedural maces that are procedurally generated each game.
Links:
Project role:
Game designer, Gameplay Programmer, Shader programmer




PINK GOO
Project Group:
Ricardo Pérez Cortés (I) - Lead Programmer
Marcos Aguado - Programmer
David Acevedo - CTO, level designer, 3D artist.
Juan Fernando Paniagua - CTO, level designer, 3D artist.
Maria Acevedo - CEO, Marketing
Alberto Velasco - Marketing
Ricardo Hortigüela - Concept artist
Aitana Pérez Cortés - Texturizer
Project role:
Game designer, Multiplayer Programmer, Gameplay Programmer, Shader programmer, VFX developer
Description:
Innovative Party Game that combines virtual reality and mobile phones.
Here everyone is your enemy! Or not?
Jump, scream or dance getting into the skin of giant creatures that burn and destroy everything or define your strategy by manning ships.
Proyect Developed in Unreal Engine
Links:
SagitARIUS VR PROTOTYPE
Project Group:
Ricardo Pérez Cortés (I) - Lead Programmer
Sergio Eslava - Programmer, Designer
David Acevedo - CTO, level designer, 3D artist.
Juan Fernando Paniagua - CTO, level designer, 3D artist.
Maria Aceved - CEO, Marketing
Description:
Wave VR shooter prototype developed at Prexenz reusing assets from Temple of Diana project.
Enemies spawn on waves and try to steal from the player. The player has to protect the object, defeating the enemies with a bow.
Project cancelled due to their lenght and COVID.
Project role:
Gameplay Programmer, Shader Programmer, Internal Tool Creation
TeMple Of DIANA
Project Group:
Ricardo Pérez Cortés (I) - Programmer
Sergio Eslava - Programmer
David Acevedo - CTO, level designer, 3D artist.
Juan Fernando Paniagua - CTO, level designer, 3D artist.
Maria Aceved - CEO, Marketing
Project role:
Gameplay Programmer, Shader Programmer, Internal Tool Creation
Description:
This historical recreation of the Temple of Diana with location in Mérida consists of an interactive and immersive visualization of the famous Roman monument. The user can enter through the virtual reality equipment to see what the temple was like in its period of maximum splendor, physically move through the environment and interact with the objects of the time.
You can also listen to an audio guide that provides information about the temple and its elements.
Project Developed on Unreal Engine
Links:




SOCCAR
Project Group:
Ricardo Pérez Cortés (I) - One man army
Description:
Soccar is a game designed and developed during 5 months in collaboration with the european project SaveIt within the UAM.
It is a 3rd person, physics based, AI driven game where the player controls one car (the rest are controlled by the AI) and the objetive is to score more points than the rival team by pushing a ball to the goal.
It is developed to interact with the database of the project so each user (presumably kids under the SaveIt project) will get different and more powerful teams, with points spent by them that are given by the teacher (by behaviour or califications).
It is developed to be played mainly in the web-browser and it can be played by controller.




Links:
-Soccar web-page(currently down).
(Soccar sources cannot be probided as rights for this game belongs to the "Universidad Autónoma de Madrid " AIDA department)
Project made only by myshelf. Programming, management, modeling, design, AI, physics, (majority of models and textures and every sound effect were extracted from the unity asset store or free royalty websites, check the credits for more info).
Project role:
RIP:RAINBOW INFESTATION PARADISE
Project Group:
Project role:
Ricardo Pérez Cortés (I) - Programmer
Juan Luis Verbena - Programmer
Enrique Redondo González - Artist
Cristian Fernández - Level designer
Programmer
Description:
Rainbow infection paradise is a game designed and created in the Unity Global Gamejam 2018 in 48 hours.
It is an hability focus arcade game where you have to control a croud of infected people and survive while infecting others for the most amount of time posible.
Later it was ported to android by me.
Links:



Cat Petter
Project Group:
Project role:
Ricardo Pérez Cortés (I) - Everything
Project made only by myshelf. Programming, managing, desing and asset creation.
Descripción:
Cat Petter is a minigame made in 12 hours while on 2018 GiftJam.
It is a minigame that takes the concept of the "iddle game" type like Cookie clicker. The objetive is to pet the cats enough so you can puchase upgrades that allow you to pet the cats faster.
This game was developed for Android using Unity3D.


Links:
SRAS : Space Robot Ambassador Simulator
Project Group:
Ricardo Pérez Cortés (I) - Lead programmer, project manager.
David Pedro Chico García - Main artist, level designer.
Project role:
Lead programmer and project manager
Description:
SRAS is a platform/puzzle game made in Unity 3D where you incarnate the body of a "space robot ambassador" where you travel different levels collecting body parts and increasing your skills so you can reach the end.
Each body part give's you different skills neded to finish the levels: feet allows you to walk, jetpack parts give's you a small boost while jumping and allows you to leave the planet you are standing on, left arm allows you to shoot enemies and right arm allows you to press buttons.
The project was planned to have 3 levels + tutorial + boss level. But it was shortened to tutorial +1 level due to the level designer unavailability.
Project developed while in the UAM videogame subject.
Links:



